The Petrel

A Skyship Crossing

To the Fjord
Ice forming — losing lift
Something stirs below…
Full gale ahead — dive or climb clear!
Calm harbor — bring her down to land

The Petrel

Six balloons keep her aloft. Wind-shear will cost you one. Dive to the water to dodge what you can't outclimb — but don't linger, something down there takes notice. Climb too high and her balloons ice over; you'll lose your lift until she settles.

  • Steer: Up / Down arrows or W / S
  • Dive: hold Down into the water — costs a balloon, but wind can't reach you there
  • Down to 3 balloons or fewer: she starts losing altitude on her own — hold Up just to stay level, and don't expect to climb much
  • Down to your last balloon: Up only slows the fall, it can't reverse it — and with none left, touching the water is fatal
  • Climb too high, too long: ice forms, you lose control and sink to mid-air before she's flyable again
  • Linger in the water: the squid finds you — get airborne before it does
  • Near the fjord: a full gale bars the way — you won't out-climb it, only outlast it
  • At the fjord's end: the water turns calm — the squid won't follow. Bring her down onto it to land, or you'll strike the cliffs
Arrow keys / W-S to steer · hold Down to dive for the water