Six balloons keep her aloft. Wind-shear will cost you one. Dive to the water to dodge what you can't outclimb — but don't linger, something down there takes notice. Climb too high and her balloons ice over; you'll lose your lift until she settles.
Steer: Up / Down arrows or W / S
Dive: hold Down into the water — costs a balloon, but wind can't reach you there
Down to 3 balloons or fewer: she starts losing altitude on her own — hold Up just to stay level, and don't expect to climb much
Down to your last balloon: Up only slows the fall, it can't reverse it — and with none left, touching the water is fatal
Climb too high, too long: ice forms, you lose control and sink to mid-air before she's flyable again
Linger in the water: the squid finds you — get airborne before it does
Near the fjord: a full gale bars the way — you won't out-climb it, only outlast it
At the fjord's end: the water turns calm — the squid won't follow. Bring her down onto it to land, or you'll strike the cliffs
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Arrow keys / W-S to steer · hold Down to dive for the water